Hi, I’m Cheng Zeng (Evelyn)
I’m a Lecturer in Environmental Design at Shenzhen Technology University. My work explores Human–Computer Interaction, Multimodal and Spatial Interaction in XR, AI-Assisted 3D Authoring, and VR for Wellbeing.
M.Arch, Harvard GSD · B.Arch & BFA, RISD
Selected Research
All researchHuman–computer interaction · 2026
HeriTell
A VR technology probe for documenting cultural-heritage knowledge through voice and spatial authoring. Experts contribute interpretations directly within the 3D environments they describe.
Published in CHI EA ’26
Selected Work
Independent media art works · 2026
Dreams in Fragments
A series of dreamlike virtual landscapes explored through point clouds and 3D Gaussian Splatting. Three short studies move between a garden, a rainforest, and a waterside scene.
Collaborative XR installation · 2025
Cloud Tower
An immersive ascent through an octagonal tower and a point-cloud city. Walking through the installation turns the logic of a computational model into an embodied spatial experience.
Exhibited at the Shenzhen & Hong Kong Bi-City Biennale of Urbanism/Architecture
Collaborative memorial landscape · 2021
Trace-s
A memorial landscape for the Sewol ferry disaster. Interwoven water lines and visitors’ fleeting footprints connect individual remembrance with a shared civic space.
Honorable Mention, Non-Architecture Unbuilt Project Award 2022
Selected Teaching
All teachingGraduation thesis studio · SZTU · 2025
Thesis Studio in VR Design
A thesis studio exploring how VR can extend spatial experience, from virtual memorials to embodied play. Student projects connect immersive interaction with the social meaning of built environments.
Instructors: Cheng Zeng and Meikang Li